top of page

Forum Comments

First Game Questions
In Questions & Answers
First Game Questions
In Questions & Answers
matthewsuttonoconn
Dec 23, 2024
Hi Thank you for the Questions! You are correct, any model can move or run into base contact with another and not receive a charge bonus. If a model has been engaged by an enemy it cannot then activate. This is in the errata on the rules page and I am updating the books over Christmas break so this will be clarified in there for books purchased in 2025. When no wounds are inflicted, the losing model withdraws back 1" away from the winning model. If it cannot move back due to terrain or other models then please see the "desperate" rule. Yes after the charge has been declared, all combats are treated as individual fights so models will be pushed back across both sides depending on which individual model is the winner. For swords, the modifier is relevant for whichever unit type it specifies gets it. I have re-written this for the Christmas update. Yes the armour differences for the most part are variations of inexperienced (Defence 2) Experienced (Defence 3) Combat Hero (Defence 4) for both the basic army builder in the rulebook and factions in the army books although the army books do have more variations among units. For example, the Irish faction in the Dark Age book has the 'Wolf Warrior', a lightly armored fighter but still has Defence of 3 to represent that he is a tougher warrior although cannot equip a shield. If you wanted to have more accurate representation of your warriors, you can use the custom faction builder in the Armies Of The Dark Age book and include another unit's stats that you feel works for your army. I did originally design the game to represent different specific armours such as leather, gambesons, mail etc. however it became difficult to represent all of their armour values and have them be beaten using a D6. And it also became confusing when playing against someone else where they have models that look identical (both in mail for example) but are two different unit types. So it became clear that I had to just have two main troop types with further faction specific units to avoid confusion between players and keep the game fast paced. I hope these answers have cleared up a few things and if you have any other questions please don't hesitate to ask! Many Thanks Matt
1
2
Quick Start Rules
In General Discussion
Quick Start Rules Queries
In Questions & Answers
matthewsuttonoconn
Jul 21, 2023
Thank you for your questions, I am more than happy to answer them. To make it easier to clarifiy I will number each bullet point question with numbers 1-4. Before that however I've noticed that you may have missed the section in the Quick Start Guide in the "Things to know" section. A unit refers to a single model. There are exceptions to this however in the main book with things like artillery pieces and larger mounted units such as war elephants and chariots which depending on how they are modelled may be multiple models. 1. I feel I way need to amend that, It should actually say, if the unit is beaten in combat and not killed they must withdraw 1" as some units such as cavalry and heroes have multiple health points. Apart from a few special weapons in the main book such as throwing heads I have kept Morale to the Morale phase, as a poor performance in that phase can decimate an army. 2. In the sample army builder, an equippable item to any unit is the horse which modifies that unit's unit profile with the following statistics: +1 Health, +1 Attack and +6" to their Movement. "It looks like I need to amend that too as instead of +1 Health it states +1 wound*. 3. Yes the support hero saves individual models from dying. 4. I have expanded the Shield Formation rules in the main rulebook wich goes into declaring front facing to establish possible weak points. Also some factions have special rules such as the Viking Boar Snout that can remove all benefits of a shield formation. I will try and include a quick version of the vulnerabilities when I make the other amendments to the quick start guide. In brief, the way it would work is: "Any unit that is attacked from behind, either by ranged weapon or engaged in close combat loses the benefit of the shield formation and suffers -1 to their Defence value." Thank you for your questions and I will make sure to amend the quick start guide as soon as I can.
2
4
Javelins after combat clarification
In Questions & Answers

matthewsuttonoconn

Admin
More actions
bottom of page