Hi I played a game at PAW back in 22 and was impressed by this game as seemed better suited to skirmish than what I was used to. Have spent a lot of time since on ancient battles, especially a fully 3D printed 10mm Ilipa (over 500 figs) for the SoA Battleday this year. Wanting to do something a little smaller in scale we played through a home-spun scenario where a village was being raided from the Quick Start rules I had brought back with me. We made some mistakes but it works well enough I have now bought the pdf and the three books. We have a lot of 28mm models on 20mm square bases but plan to print some 3D conversion bases to upgrade to 25mm round so we can fight in quite a few eras, thought it might be fun to build into campaigns between big battles. Have just printed the errata sheet - thanks. I suspect once we have played a bit more we will have some more questions but this looks like the place to ask.
Hi Ian, thank you for your support!! I am currently designing rules for a territory capture campaign system which may work with what you are thinking of doing, I will be uploading the demo version of these rules to the website when it's ready for testing.
Any questions you have please ask and I will update the errata if necessary! :)
Greetings all aspiring and existing Ancients and Dark Ages gamers!
I stumbled upon one of Mr. Sutton-O'Connor's Facebook posts advertising Brethren on the Wargames Atlantic Legion forum. I've been looking for a 'Dark Ages' wargaming system to get into for a while now and haven't yet been able to find anything that scratches the itch for me personally. Saga valiantly tries to capture the spirit of this period, but I feel it makes all the factions too similar by giving them all the same generic ‘Hearthguard’, ‘Warrior’ and ‘Levy’ troop types, and some of the abilities and names each faction has on their battle-board don’t feel thematic enough for the faction in question. Ravenfeast is fine as a ‘Dark Ages’ true skirmish game, and I have experimented with adapting that into a big skirmish/small battle game, but it was always designed as an introductory game and I wonder if something more tactically in-depth is required. I’ve even been working on my own fan-made Dark Ages expansions for Warlord Games’ SPQR, which I already currently play for Ancients, and Never Mind the Billhooks, and these I will still continue writing, but Warlord’s continual neglect of the former alongside the author seemingly abandoning it means my work on it will always have an unofficial feel to it. As for Never Mind the Billhooks, I'm hoping to upload my ruleset to that game's Facebook page soon and hope that Mr. Callan will be willing to give it his approval, but it's not yet a certainty.
And now I've found Brethren, which certainly looks to have its own potential. The rules seem to be well thought-out, the sample army lists certainly seem to give different factions uniqueness from one another, and I really like the idea of the upcoming custom faction builder advertised in the Quick Start Guide, thus I have signed up to this forum to keep an eye on the game's development and post my questions about it.
I look forward to interacting with fellow Ancients and Dark Ages gamers, and helping this game to grow into hopefully the definitive Ancients and Dark Ages gaming experience!
Thank you for joining! The community is still very much in it's infancy, if you know anyone else who is interested please send them this way 🙂.
I started designing Brethren during covid just as a project while I was ill and not able to go to work. It's since become a huge project that is growing more and more and I'm always adding bits to either the main rulebook or making amendments to the quick start guide.
I had the same issue with games not quite hitting the right scratch and for me personally, Brethren hits every box that I want out of a skirmish game. It's changed a bit from when I first began designing it but it hasn't strayed from my original vision;
A fast paced skirmish game where even the weakest unit can make a difference. I've been concious of playtesting as much as possible to make sure it's as solid as it can be.
Hi I played a game at PAW back in 22 and was impressed by this game as seemed better suited to skirmish than what I was used to. Have spent a lot of time since on ancient battles, especially a fully 3D printed 10mm Ilipa (over 500 figs) for the SoA Battleday this year. Wanting to do something a little smaller in scale we played through a home-spun scenario where a village was being raided from the Quick Start rules I had brought back with me. We made some mistakes but it works well enough I have now bought the pdf and the three books. We have a lot of 28mm models on 20mm square bases but plan to print some 3D conversion bases to upgrade to 25mm round so we can fight in quite a few eras, thought it might be fun to build into campaigns between big battles. Have just printed the errata sheet - thanks. I suspect once we have played a bit more we will have some more questions but this looks like the place to ask.
Greetings all aspiring and existing Ancients and Dark Ages gamers!
I stumbled upon one of Mr. Sutton-O'Connor's Facebook posts advertising Brethren on the Wargames Atlantic Legion forum. I've been looking for a 'Dark Ages' wargaming system to get into for a while now and haven't yet been able to find anything that scratches the itch for me personally. Saga valiantly tries to capture the spirit of this period, but I feel it makes all the factions too similar by giving them all the same generic ‘Hearthguard’, ‘Warrior’ and ‘Levy’ troop types, and some of the abilities and names each faction has on their battle-board don’t feel thematic enough for the faction in question. Ravenfeast is fine as a ‘Dark Ages’ true skirmish game, and I have experimented with adapting that into a big skirmish/small battle game, but it was always designed as an introductory game and I wonder if something more tactically in-depth is required. I’ve even been working on my own fan-made Dark Ages expansions for Warlord Games’ SPQR, which I already currently play for Ancients, and Never Mind the Billhooks, and these I will still continue writing, but Warlord’s continual neglect of the former alongside the author seemingly abandoning it means my work on it will always have an unofficial feel to it. As for Never Mind the Billhooks, I'm hoping to upload my ruleset to that game's Facebook page soon and hope that Mr. Callan will be willing to give it his approval, but it's not yet a certainty.
And now I've found Brethren, which certainly looks to have its own potential. The rules seem to be well thought-out, the sample army lists certainly seem to give different factions uniqueness from one another, and I really like the idea of the upcoming custom faction builder advertised in the Quick Start Guide, thus I have signed up to this forum to keep an eye on the game's development and post my questions about it.
I look forward to interacting with fellow Ancients and Dark Ages gamers, and helping this game to grow into hopefully the definitive Ancients and Dark Ages gaming experience!